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Viewing 26 past events matching “game development” by Date.
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Sunday
Feb 5, 2012
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Portland Indie Game Squad General Meeting – Portland State University Time for another PIGSquad general meeting! Join us to talk about indie game endeavors everywhere! We will be welcoming new friends and fellow Jammers that we met this past weekend at Global Game Jam 2012, having a tiny little post-mortem to see a bit of each others' games, and discussing the larger, open-to-the-public post-mortem that will take place within the month! Feel free to bring other creative projects that you're working on, suggestions for future events, a gamer's attitude for the night's subsequent "Hackett's Game Attack," and we'll see you there! |
Thursday
Feb 16, 2012
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Portland Indie Game Squad Art/Code Night – Lucky Labrador Beer Hall PIGSquad is a community of game developers and enthusiasts based in Portland, Oregon, providing events, jams, networking opportunities, etc. to creative minds everywhere! Bring your laptop, drawing tablet, paper, etc. to work on some game code, art, reviews, or anything in between in the company of fellow local game devs and enthusiasts! Be open to giving or receiving feedback, as well, as everyone will be curious as to what everyone else is working on! E-mail us at pigsquad at gmail dot com if you have any questions! |
Sunday
Apr 1, 2012
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Portland Indie Game Squad General Meeting – Portland State University - Lincoln Hall Room 121 Time for another PIGSquad general meeting! Join us to talk about indie game endeavors everywhere! By Sunday, we will have arted and coded at an art/code night, Game Attacked, participated in Barcamp, attended our GGJ Postmortem, and screened Indie Game: The Movie! By the end of this upcoming meeting, we will have discussed the state of our arcade cabinet, a music jam in collaboration with Beep Box creator John Nesky, and the upcoming April Apathy Game Jam! E-mail us at pigsquad at gmail dot com if you have any questions. See you there! |
Sunday
May 6, 2012
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Portland Indie Game Squad General Meeting – Portland State University - Lincoln Hall Room 121 Time for another PIGSquad general meeting! Join us to talk about indie game endeavors everywhere! In addition to bringing your own projects to show off, there's a lot to talk about regarding the near and far future – please come with suggestions for our PAX shirts this year, ideas for the next steps with our game cabinet, and questions about our upcoming Game Jam sponsored by the Art Institute of Portland (May 25th-27th)! E-mail us at [email protected] if you have any questions! |
Friday
May 25, 2012
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Mayhem PIGJam (Game Jam) through Art Institute of Portland The Portland Indie Game Squad will be hosting its third local Game Jam this coming May 25th at the Art Institute of Portland! We will be starting up at 7pm that Friday evening upon delivery of a game prompt, and our space will be available to us through the evening of Sunday the 27th. A majority of teams will be constructed beforehand, though jammers may participate individually, form a team the night of, or join an existing team. Some equipment will be provided, including computers w/Unity, UDK, Adobe Suite, Maya/Max, and Office Suite. Jammers will be responsible for providing their own bedding (should they choose to spend the entirety of the weekend in our workspace), food, and additional equipment. Bringing food in the spirit of a potluck is appreciated. To assist in creating Jam teams, RSVP via http://pigsquad.com/events/mayhem-pigjam with your preferred game development skillset if you plan on participating and do not already have a team formed. Please RSVP regardless; we have room for 50 jammers. Big thanks to Keld Bangsberg, John Wilkes, and the Art Institute of Portland for their efforts and sponsorship! E-mail us at [email protected] if you have any questions! |
Sunday
Jun 3, 2012
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Portland Indie Game Squad General Meeting – Portland State University - Lincoln Hall Room 121 Time for another PIGSquad general meeting! Join us to talk about indie game endeavors everywhere! Members will be bringing their results from our recent Game Jam in addition to other projects we've all been working on! This meeting, we'll be talking about our recent 48 hours of development, more ideas for PAX, and the proposed Nomad Jam! E-mail us at [email protected] if you have any questions! |
Sunday
Jul 1, 2012
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Portland Indie Game Squad General Meeting – Portland State University - Lincoln Hall Room 121 Time for another PIGSquad general meeting! Join us to talk about indie game endeavors everywhere! Since our last meeting, we've met others who are interested in bringing their games to the aid of nonprofits, participated in a busy art/code night, produced a few PIGSquad Podcasts, and seen a local chiptune performance! Join us this upcoming July 1st to talk about future plans for PAX, a new Game Jam, another art/code night, and the proposed PIGSquad comic anthology! We will also have time to show off projects and network with other meeting attendees, so bring what you need to do so! E-mail us at [email protected] if you have any questions! |
Thursday
Aug 2, 2012
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Portland Indie Game Squad Art/Code Night – Lucky Labrador Beer Hall Join PIGSquad in an evening of getting together and working on our projects! Feel free to bring your laptop, drawing tablet, paper, prototypes, etc. to work on some game code, art, reviews, or anything in between in the company of fellow local game devs and enthusiasts! Be open to giving or receiving feedback as well, as everyone will be curious as to what everyone else is working on! The listed time restriction is only recommended; feel free to come earlier or stay later if you'd like. The venue is listed as 21 and over, but no one IDs unless you ask for an alcoholic drink. E-mail us at [email protected] if you have any questions! |
Sunday
Aug 5, 2012
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Portland Indie Game Squad General Meeting – Portland State University - Lincoln Hall Room 121 Time for another PIGSquad general meeting! Join us to talk about indie game endeavors everywhere! We've got lots going on leading into our upcoming meeting, including a Games For Change meetup on the 25th and the videogame tournament we're hosting at the Space Room on the 27th! In addition to going over these events and covering other July events such as the Chiptune house show, join us this upcoming August 5th to talk about future plans for PAX, a Game Jam scheduled for the end of the month, a proposed PIGSquad comic anthology, our arcade cabinet, ChickTech, and a table at Orycon! We will also have time to show off projects and network with other meeting attendees, so bring what you need to do so! E-mail us at [email protected] if you have any questions! |
Saturday
Aug 25, 2012
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18-hour Game Jam – The PIGSquad EagleJam through East Portland Eagles Aerie #3256 The Portland Indie Game Squad will be hosting its fourth local Game Jam this coming August 25th at the East Portland Eagles Lodge! Participants will be challenged to make a game within an 18-hour period, following a theme delivered at the beginning of the Jam! August 25th 7am - Lodge will open for Jammers. August 25th 8am - Jam will begin. August 25th 6pm - The Lodge will be closed to Jammers. August 25th 7pm - Jammers are welcome to join others at 1718 SW 16th Ave., Portland, Oregon 97201 to continue work on their games, or Jam at home until 11pm. August 25th 11pm - The 1718 house will be closed to Jammers. August 26th 7am - Eagle's Lodge will reopen for Jammers. August 26th 12pm - Jam ends. The space we have available to us allows for an approximate 18-hour Jam. Because of this limited amount of time and Jammers' responsibility for their own equipment/supplies, it is strongly recommended that teams construct a board/card game, though any medium of game is allowed as long as it follows the prompt delivered at the beginning of the 18-hour period. A majority of teams will be constructed beforehand, though jammers may participate individually, form a team the night of, or join an existing team. Jammers are responsible for their own supplies/equipment, food, safety, and transportation. There are numerous restaurants located in the area. To assist in creating Jam teams, please post below with your preferred game development skillset or team interests if you plan on participating and do not already have a team formed. Please RSVP regardless; we have room for 60 jammers. Big thanks to Jeffrey Sens, Sasha Orme, and the East Portland Eagles Lodge for their efforts and sponsorship! Also feel free to join PIGSquad for the Pwning Cancer game tournament and free play session after the Jam on Sunday in conjunction with the Hawthorne Street Fair! E-mail us at [email protected] if you have any questions! |
Thursday
Sep 27, 2012
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Portland Indie Game Squad Art/Code Night – Lucky Labrador Beer Hall Let's all get together and work on our projects! Feel free to bring your laptop, drawing tablet, paper, prototypes, etc. to work on some game code, art, reviews, or anything in between in the company of fellow local game devs and enthusiasts! Be open to giving or receiving feedback as well, as everyone will be curious as to what everyone else is working on! The listed time restriction is only recommended; feel free to come earlier or stay later if you'd like. The venue is listed as 21 and over, but no one IDs unless you ask for an alcoholic drink. Games For Change PDX and PAGDIG will also be having get-togethers at the same time and place! E-mail us at [email protected] if you have any questions! |
Sunday
Oct 7, 2012
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Portland Indie Game Squad General Meeting – Portland State University - Lincoln Hall Room 121 Time for another PIGSquad general meeting! Join us to talk about indie game endeavors everywhere! At this meeting, we'll be revisiting PIGSquad's September activities, including the OMSI Mini Maker Faire, XOXO Arcade, the recent Jane McGonigal lecture, the Mechlo/Tonight We Launch chiptune show, the September Art/Code Night, and the Portland Retro Gaming Expo! Prepare to talk about an upcoming Game Jam, and bring what you need to network and show off projects! Email us at [email protected] if you have any questions! |
Friday
Oct 19, 2012
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Guts for Glory Startup Game Jam through ISITE Design Make games and help save lives through organ donation! Pixel Arts presents the Guts for Glory Game Jam in association with Gaming For Social Good's first game summit! In a 20-hour challenge, you will work with fellow game developers to create a game prototype for the purpose of furthering the goals of a Portland nonprofit organization! We will be working with Donate Life Northwest for this game summit. Participating developers will be creating a game prototype dedicated to aiding the mission of this organ donor registry nonprofit, the goals of which are outlined in the immediate link! http://www.donatelifenw.org/content/what-we-do General schedule: Friday, October 19th: 6pm-10pm (Team Formation and Brainstorming) Saturday, October 20th: 9am-5pm (Production) Sunday, October 21st: 9am-5pm (Production) Sunday, October 21st: 5pm-7pm (Postmortem) Facilitated by Corvus Elrod, this Game Jam will be focused on creating a deliverable for Donate Life in the long run; the event will be set in a production environment, allowing developers to consider aspects of game development such as budgeting, client input, marketing, and their own quality of life on a day-to-day basis. That being said, production managers, marketers, and advertising agents are welcome to sign up as participants! We have room for 45 participants and will not be counting RSVP's in other locations, though walk-ins are welcome if space permits. Light breakfast and full lunch will be provided; provide restrictive dietary information on your registration. Please also consider bringing $10 for a suggested donation to Pixel Arts! |
Thursday
Nov 1, 2012
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Portland Game for Change: Planning Meeting – Lucky Labrador Beer Hall We'll be discussing several matters including: 1) An overview of our plans and volunteer needs. 2) A development schedule to complete the game summit prototype for Donate Life Northwest 3) Upcoming events: John Wilkes would like to offer some workshops in programming including C Sharp and a presentation by Donna Davis Nov 14, an Ethnography of Digital Social Capital in 3D online worlds. 4) Pixel Arts' educational group to development a game camp. 5) Supporting the OGPC with mentors and coaches. If you would like to add an item to the agenda, pelase reply on our website. We welcome new collaborations and alignments. |
Sunday
Nov 4, 2012
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Portland Indie Game Squad General Meeting – Portland State University - Lincoln Hall Room 121 Time for another PIGSquad general meeting! Join us to talk about indie game endeavors everywhere! At this meeting, we'll be revisiting PIGSquad's October and early November activities, including Pixel Arts' Guts for Glory Game Summit, an Art/Code Night, and Orycon! As for future events and projects, be prepared to discuss the PIGSquad arcade cabinet, ideas for future jams, and ideas for future get-togethers (such as idea pitch parties, panel-viewing "movie nights," brainstorming half-jams, and more)! Also come prepared to show off your projects, ask for help on projects, and see what others are working on! E-mail us at pigsquad at gmail dot com if you have any questions! |
Thursday
Jan 17, 2013
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UnityPDX: Portland's Unity3D user group – NedSpace on 5th The first monthly meeting for Unity3D developers, enthusiasts and those curious about the framework. Come learn a bit about Unity3D, share what you're working on, see what others are working on, or jump into a few simple tutorials and start building something fun with us. We'll be meeting the third Thursday of each month from here on out. Unity is a game engine used primarily to build 3D mobile games, but it's useful for 2D games as well. The engine exports to all sorts of platforms, including iOS, Android and Flash for desktops. |
Friday
Jan 25, 2013
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Global Game Jam 2013 through Art Institute of Portland "The Global Game Jam (GGJ) is the world's largest game jam event occurring annually in late January. GGJ brings together thousands of game enthusiasts participating through many local jams around the world. GGJ is a project of the International Game Developers Association (IGDA)." Hello jammers! Hosted by the Portland Indie Game Squad and the IGDA, Portland's Global Game Jam 2013 gives us a 48 hour opportunity to develop a game amongst friends and new acquaintances! If you have any questions, comments, or suggestions, please visit pigsquad.com or e-mail me at pigsquad at gmail dot com! |
Thursday
Feb 21, 2013
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UnityPDX: Portland's Unity3D user group – NedSpace on 5th The monthly meeting for Unity3D developers, enthusiasts and those curious about the framework. Come learn a bit about Unity3D, share what you're working on, see what others are working on, or jump into a few simple tutorials and start building something fun with us. UnityPDX meets every third Thursday. It's easy to remember because "third" sounds a bit like "Thursday." Unity is a game engine used primarily to build 3D mobile games, but it's useful for 2D games as well. The engine exports to all sorts of platforms, including iOS, Android and Flash for desktops. |
Thursday
Mar 21, 2013
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UnityPDX: Portland's Unity3D user group – NedSpace on 5th The monthly meeting for Unity3D developers, enthusiasts and those curious about the framework. Come learn a bit about Unity3D, share what you're working on, see what others are working on, or jump into a few simple tutorials and start building something fun with us. UnityPDX meets every third Thursday. It's easy to remember because "third" sounds a bit like "Thursday." Unity is a game engine used primarily to build 3D mobile games, but it's useful for 2D games as well. The engine exports to all sorts of platforms, including iOS, Android and Flash for desktops. |
Thursday
Apr 18, 2013
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UnityPDX: Portland's Unity3D user group – NedSpace on 5th The monthly meeting for Unity3D developers, enthusiasts and those curious about the framework. Come learn a bit about Unity3D, share what you're working on, see what others are working on, or jump into a few simple tutorials and start building something fun with us. UnityPDX meets every third Thursday. It's easy to remember because "third" sounds a bit like "Thursday." Unity is a game engine used primarily to build 3D mobile games, but it's useful for 2D games as well. The engine exports to all sorts of platforms, including iOS, Android and Flash for desktops. |
Thursday
May 16, 2013
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UnityPDX: Portland's Unity3D user group – New Relic This is Portland's new Unity3D user group. Because Portland desperately needed one. We meet the third Thursday of each month. This is our first meeting at New Relic. Unity is a game engine used primarily to build 3D mobile games, but it's useful for 2D games as well. The engine exports to all sorts of platforms, including iOS, Android and Flash for desktops. |
Wednesday
Jan 14, 2015
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Portland Virtual Reality Meetup – eBay Community Lounge Join us for the inaugural Portland Virtual Reality Meetup! This is an important moment in the history of virtual reality. For decades VR has been available only to high-budget research laboratories. But that is changing quickly. True immersive VR is finally making its way into the hands-and homes-of early adopters. Come and meet fellow VR enthusiasts, experimenters, and developers, and let's help each other explore this fascinating new frontier together. We expect to have several speakers, with plenty of time for demos, show and tell, etc. Confirmed Speakers:
If you have a project that you would like to share with the group, or a topic you would like to speak about, please contact Kent Bye. If you have an Oculus Rift or have any other interesting VR hardware or software to share, please consider bringing it along for the demo and show and tell portion of the event. Doors open at 6:30PM, speakers start at 7:00. |
Wednesday
May 18, 2016
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WebVisions Portland through Revolution Hall This is Design x Strategy: Building the Future Web WebVisions Portland May 18-20 at PNCA and Revolution Hall http://www.webvisionsevent.com/portland/ Discover how mobile and connected devices, design, user experience and content strategy are impacting the the future of the Web. Get the inside scoop from the Internet’s leading experts: Douglas Rushkoff will explore themes from his new book, “Throwing Rocks at the Google Bus”, Mike Monteiro muses on why “This is the Golden Age of Design...and we’re screwed”, Nina Freeman will share her experiences in creating indie games and more. Sign up for a Three Day Pass to experience awesome workshops with Nathan Shedroff, Aaron Draplin, Leo Frishberg, Paul Backett, and Chris Butler. Register today at: http://wvpdx16.eventbrite.com |
Thursday
Oct 6, 2016
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Talk 1) Game/DEVS by Austin Haas & Talk 2) Spec/Regex by Russell Mull – Puppet We'll have two talks this month. Making Games in Clojure(script) with the DEVS Modeling Formalism In this talk, Austin Haas will discuss why games are difficult to make and how DEVS, a popular simulation modeling formalism, can help. This talk may be relevant to anyone interested in game development, systems theory, actors, agents, or FRP. Regex derivatives: the functional pearl inside core.spec The new spec library in Clojure 1.9 uses an old but elegant method for recognizing sequences. We'll develop an implementation of this algorithm in Clojure. Bio: Russell writes Clojure at Puppet. He's into guitars and separating his functions from his data. |
Saturday
Feb 4, 2017
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UnrealPDX - Monthly Meetup Let's get together at Lucky Lab on Hawthorne for some food, drinks & Unreal chat! This meetup will be a good opportunity to discuss the future of UnrealPDX and what we can do to grow in 2017. As usual, bring your stories and talk shop with fellow Unreal devs. If you have ideas for growing the meetup in 2017, bring those too! (Shout out to those of you who filled out our recent survey - thanks!)
If you're new to Unreal Engine 4, this is a great way to meet experienced developers and get a feel for both the tools and the community. Hope to see you there! |
Monday
Feb 26, 2018
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Design Reality - PDX's Immersive Tech Community - Changing Lives with Immersive Technology in Healthcare – NewRelic How is immersive technology changing lives within Healthcare? From treating pain in burn victims, helping paralyzed individuals gain sensations, to changing patterns in the brain, immersive technology has only just begun to show us its potential uses in the healthcare industry. Come out of an engaging evening of community networking, food, demos, and three presentation exploring the future of healthcare.
Purchase your tickets: This month we are going to continue the new format of talks beginning at 6:30, with an additional 30 minutes of networking at the end of the event. Be prepared for talks to begin at 6:30pm! Agenda 5:30pm - Doors Open / Food / Drinks / Demos / Networking Raina Tamakawa & Darren Connor - Providence Health Can Virtual Reality improve pain for post-surgery cancer patients? The epidemic of opioid addiction is a well-documented consequence of our approach to treating pain. As part of Providence Health & Services’ work in the research and development of alternatives to opioids, a team set out to test the effectiveness of Virtual Reality as a pain treatment for gastrointestinal malignancy surgery patients. Daren is a Product Manager with Ambulatory Services at Providence Health & Services in Portland where he collaborates with clinical experts in sleep disorders, sports medicine, diabetes, physical therapy and chronic pain to develop new offerings and improve existing services. Raina is a clinical research supervisor at Providence Cancer Institute. She has a BS in Chemistry from Pacific University and an MS in Pharmaceutical Science from the University of British Columbia. Frances Ayalasomayajula - HP - Applications of Virtual Reality in Healthcare With advances in computer technology and software sophistication, the robustness and Purchase your tickets: Thank you to our sponsors for helping make these events possible: New Relic provides the real-time insights that software-driven businesses need to innovate faster. We're hiring for a variety of positions in our Portland Headquarters, browse our open jobs and join us! Perkins Coie represents market leaders in AR and VR technology, products, services and content. We assist our clients in raising capital for new ventures, protecting intellectual property, distribution, licensing, regulatory compliance and a wide variety of other legal services. The Khronos Group was founded in 2000 to provide a structure for key industry players to cooperate in the creation of open standards that deliver on the promise of cross-platform technology. Today, Khronos is a not for profit, member-funded consortium dedicated to the creation of royalty-free open standards for graphics, parallel computing, vision processing, and dynamic media. www.Khronos.org
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