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Friday
May 20, 2011
Debut of first kid-created digital puppet play made in Luz (FOSS Ruby+OpenGL interactive motion graphics editor)
Sunnyside United Methodist Church

A culmination of several months of work/fun, this unique and entertaining play features kid-created hand-drawn and computer-animated graphics with live dialog written by the kids of The Roost.

The play begins around 6 to 6:30 and delicious homecooked middle eastern food will be available for $5 donation.

6pm / Free or $5 for food Sunnyside United Methodist Church 3520 SE Yamhill St

Wednesday
Mar 30, 2011
Luz Studio - Latest Developments - Ruby + OpenGL Live Motion Graphics
PCC Cascade Campus

Have fun with Luz Studio and learn how to use cutting-edge interactive technology in light and sound applications.

Attendees will engage with interactive light toys including:

  • Microsoft Kinect-based body tracking to create expressive art

  • Real-time DMX interior lighting control

  • 3D digital drawing using Wacom Drawing Tablets

  • LightTroupe’s Light and Sound Piano

  • An introduction to Luz Studio’s real-time shader-snipet mixing and just-in-time compiling

This will be a laid-back, open forum for people to explore the Luz Studio software, the new art-form and the cutting-edge of technology.

Come and get involved in our latest developments from the past year.

We will play with computer vision, skeleton tracking, digital painting, and explore Luz Studio’s new DMX light control.

Artists, musicians, performers, and multimedia lightbearers, discover new ways to use expressive technology in your work.

PCC Cascade Campus Moriarty Arts & Humanities Bldg Room 104 705 North Killingsworth Street Portland, OR 97212

Website
Wednesday
Mar 31, 2010
Cascade ACM SIGGRAPH & Wacom Technology Corporation Present: Light Troupe Drawing in the Fourth Dimension
PCC Cascade Campus

Come on out and join Cascade ACM SIGGRAPH & Wacom Technology Corporation as they present:

Light Troupe, a local Portland movement, exploring the boundaries of entertainment and audio visual simultaneous interactivity while drawing in the 4th dimension.

Intrigued?

For the programmers in the audience, Luz Studio, OpenGL and Ruby will be discussed.

For the visual and audio artists in the audience, there will be an opportunity to play while interacting with the code the developers write on the spot! Wacom Tablets, Wiimotes and MIDI devices will be used as a means of interface.

That means you can expect to see 2D drawing in 3D space animated over time A demonstration with at least a 4-person, simultaneous drawing to be followed by live audience participation!

This is super fun stuff; computer graphics, music, animation, spontaneous creativity, happy excited people - come see for yourself and participate!

SIGGRAPH events are non-profit. It is free for SIGGRAPH members and $5 for non-members, and includes lots of tasty food!

Please register at EventBrite so we know how much food to buy!

http://cascadesiggraphmarch2010.eventbrite.com/

Website
Thursday
Feb 4, 2010
Portland Linux/Unix Group: A Talk by Jeri Ellsworth (SICK: RESCHEDULING!)
Portland State University FAB, Room 86-09

WARNING!!!

Jeri is sick and can't do the talk tonight.

Informal DorkBotPDX demo night instead!

In place of Jeri, I have some offers to do demos of projects from DorkBotPDX land, including Simran Gleason about his Kepler's Orrery (a generative music system that composes music from gravity equations), I have a little stepper motor demo, someone suggested they could demo Luz (a ruby / opengl 4-d drawing software), and there may be others.

    CANCELLED PRESENTATION was ...


                A Talk
                  by

            Jeri Ellsworth
                            (Circuit Girl)

 Jeri Ellsworth is a native Oregonian, born in Yamhill and raised
 in Dallas, Oregon.  Early on she became fascinated with electronics 
 and 8-bit computers setting the stage for her unique approach to 
 learning.  Not being challenged in school, she skipped higher 
 education to pursue a career in car-racing and chassis fabrication.
 After that, she opened a chain of computer stores in Oregon and 
 Washington.  She sold those to persue a career in chip design,
 which lead her to design the CommodoreOne - based upon the 
 Commodore 64 - using reconfigurable logic and the C64 DTV 30- 
 games-in-one joystick, selling, a quarter million units.
 She currently works as an Oregon based consultant.   

 I'm not sure what Jeri is going to speak about yet, but judging from
 the talk she gave at Stanford, it should be very good indeed.
 See a video of her Stanford talk at: 
 http://video.google.com/videoplay?docid=-1053309060448851979#

 Also, see her webs sites at:
 http://www.jeriellsworth.com/
 and
 http://www.fatmanandcircuitgirl.com/    
Website
Saturday
Oct 4, 2008
Luz Code Camp (Ruby music visualization)
CubeSpace [ *sniff* out of business 12 June 2009]

Luz is a music visualization studio, written in the beautiful and expressive Ruby programming language.

This Saturday, Oct 4, please join us for an all-day Luz code camp, including:

  • Code tours. The author of Luz will step through code, explaining how things work, why they work that way, and seeking advice on how to deal with a few open issues.

  • Tutorials. We will develop some new and needed plugins together, live.

  • Mini-sprints. Eg. the beat tapping code doesn't feel quite perfect. (If you've never tweaked Ruby algorithms to get them to feel right, you'll love this process!)

This event is primarily for Ruby programmers, or others interested in learning Ruby.

We'll be in the "Roman" conference room at CubeSpace (622 SE Grand Ave., Portland OR).

Hope to see you there!

Website
Thursday
Sep 18, 2008
Luz Code Sprint -- Music Visualization in Ruby
CubeSpace [ *sniff* out of business 12 June 2009]

I'm happy to announce the third Luz Code Sprint, happening this Thursday the 18th, 5-9pm at CubeSpace.

Luz is a Ruby music visualization playground, aiming to create a simple, beautiful GUI for artists, and simple, beautiful code for us! (I heart Ruby!!)

This event is open to EVERYONE, from coders to artists to musicians, everyone's input and contributions will be super useful.

I'm especially eager to see:

  • 2d sketch artists
  • OpenGL enthusiasts
  • Cairo enthusiasts

So please don't hesitate to invite your friends! :)

I'll bring all my gear for people to play with: a wacom tablet, a console with gobs of dials and knobs, a gamepad, and hopefully we'll be able to hook up to the projector.

Join us this Thursday! I really hope to see you there!

-Ian

p.s. if you want to try out Luz ahead of time, it's super easy. In Ubuntu:

1) sudo apt-get install bzr ruby1.8 libgtk2-ruby libglade2-ruby libgtkglext1-ruby librmagick-ruby1.8 libcairo-ruby libsdl-ruby1.8 2) bzr branch https://code.launchpad.net/~ian-mcintosh/luz/trunk luz 3) ./luz_editor.rb

Website
Luz Code Sprint -- Music Visualization in Ruby
CubeSpace [ *sniff* out of business 12 June 2009]

http://launchpad.net/luz

I'm happy to announce the third Luz Code Sprint, happening this Thursday the 18th, 5-9pm at CubeSpace.

Luz is a Ruby music visualization playground, aiming to create a simple, beautiful GUI for artists, and simple, beautiful code for us! (I heart Ruby!!)

This event is open to EVERYONE, from coders to artists to musicians, everyone's input and contributions will be super useful.

I'm especially eager to see:

  • 2d sketch artists
  • OpenGL enthusiasts
  • Cairo enthusiasts

So please don't hesitate to invite your friends! :)

I'll bring all my gear for people to play with: a wacom tablet, a console with gobs of dials and knobs, a gamepad, and hopefully we'll be able to hook up to the projector.

Join us this Thursday! I really hope to see you there!

-Ian

p.s. if you want to try out Luz ahead of time, it's super easy. In Ubuntu:

1) sudo apt-get install bzr ruby1.8 libgtk2-ruby libglade2-ruby libgtkglext1-ruby librmagick-ruby1.8 libcairo-ruby libsdl-ruby1.8 2) bzr branch https://code.launchpad.net/~ian-mcintosh/luz/trunk luz 3) ./luz_editor.rb

Website
Thursday
Sep 11, 2008
Luz Code Sprint - Ruby music visualization
CubeSpace [ *sniff* out of business 12 June 2009]

Luz is a Ruby music visualization playground, aiming to create a simple, beautiful GUI for artists, and simple, beautiful code internally!

This event is open to EVERYONE, from coders to artists to musicians, everyone's input and contributions will be super useful.

I'm especially eager to see:

  • 2d sketch artists
  • OpenGL enthusiasts
  • Cairo enthusiasts

Please don't hesitate to invite your friends! :)

We'll have some fun inputs to play with: a wacom tablet, a console with gobs of dials and knobs, a gamepad, and hopefully we'll be able to hook up to the projector.

If you want to try out Luz ahead of time, it's super easy. In Ubuntu:

1) sudo apt-get install bzr ruby1.8 libgtk2-ruby libglade2-ruby libgtkglext1-ruby librmagick-ruby1.8 libcairo-ruby libsdl-ruby1.8 2) bzr branch https://code.launchpad.net/~ian-mcintosh/luz/trunk luz 3) ./luz_editor.rb

Saturday
Sep 6, 2008
Luz, the Ruby Music Visualizer, Code Sprint
CubeSpace [ *sniff* out of business 12 June 2009]

Luz is a Ruby music visualization playground, aiming to create a simple, beautiful GUI for artists, and simple, beautiful code for us! (I heart Ruby!!)

We are holding the first-ever Luz code sprint:

  • Saturday, Sep 6th, 10am to 6pm at CubeSpace

(we had talked about doing it on sunday, but no: it's saturday)

This event is open to EVERYONE. Even if you don't know Ruby yet, there are plenty of ways to join in, from writing/improving the English descriptions for the 150+ existing plugins, to thinking of new plugins, or even just playing with Luz! :)

I'll bring all my gear for people to use: a wacom tablet, midi controller with gobs of dials and knobs, a gamepad, and we'll hook up to the projector.

Join us this Saturday! I really hope to see you there!

-Ian

p.s. if you want to try out Luz ahead of time, it's super easy:

1) sudo apt-get install bzr ruby1.8 libgtk2-ruby libglade2-ruby libgtkglext1-ruby librmagick-ruby1.8 libcairo-ruby libsdl-ruby1.8 2) bzr branch https://code.launchpad.net/~ian-mcintosh/luz/trunk luz 3) ./luz_editor.rb

Website