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p:ear

338 NW 6th Ave
Portland, OR 97209, US (map)

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Past events that happened here

  • Thursday
    Oct 24 2013
    October PAGDIG/IGDA Game Development Meetup

    p:ear

    PAGDIG is the Portland chapter of the International Game Developer's Association and a venue to talk about game development, the game business, network and help each other make better games.

    This month's meeting will be held at the p:ear space located at 338 NW 6th Avenue. The meeting will start at 7:30 on 10/24. Pizza and beverages will be provided. Stop by and say hi to your local game development community. All are welcome, as always.

    This month's discussion theme is overlooked gems. Think of the games you love or appreciate that many people might not know about, be they obscure indie titles, overlooked retro games from the hazy past, or anything else. We will play clips of these games on the screen as we talk about them. Better yet, bring the game for people to play if you have it on a laptop or phone or something.

    Also feel free to bring in what you've been working on to share!

    Website
  • Thursday
    Sep 26 2013
    September PAGDIG/IGDA Game Development Meetup

    p:ear

    Hello all, it's PAGDIG time again. This month's meeting will be held at the p:ear space located at 338 NW 6th Avenue. The meeting will start at 7:45; please do not arrive before 7:30 as there will be another meeting at the space until that time. Pizza and beverages will be provided. Stop on by and say hello to your local game development community. All are welcome.

    This month's discussion will be the usual free-form format where everyone is encouraged to talk about what interests them in the video game development world between bites of pizza. Here are some topics I'm sure we will get to though: A Game Made A Billion Dollars, Uh oh! Ouya!, Hiroshi Yamaguchi + Nintendo's fate

    Also feel free to bring in what you've been working on to share!

    Website
  • Thursday
    Apr 25 2013
    April Portland Area Game Development Interest Group / IGDA meeting

    p:ear

    Hello all, hope your spring has been going great! The next meeting will be this Thursday April 25th and will be held at the p:ear space located at 338 NW 6th Avenue. The meeting will start at 7:45; please do not arrive before 7:30 as there will be another meeting at the space until that time. Pizza and beverages will be provided.

    There will be an initial short intro and discussion session followed by a chance for everyone to share what they are personally working on and interested in. We will also have a presentation about possible partnerships for mentoring with organizations like PixelArts, ChickTech, and OGPC.

    This month’s discussion topic: What games have been inspiring You? Let's talk about what we've played recently that have inspired, instructed, or intrigued us as game makers (and players).

    See you soon!

    Website
  • Youth-adult partnerships in tech & game education

    p:ear

    Please join us for an informational session on youth adult partnerships in technology at PAGDIG (Portland Area Game Developer Interest Group). We will discuss mentoring and volunteering opportunities through three local educational non-profits serving youth: PixelArts, ChickTech, and OGPC.

    *The meeting will start at 7:45; please do not arrive before 7:30 as there will be another meeting at the space until that time.

    Website
  • Thursday
    Feb 28 2013
    February Portland Area Game Development Interest Group Meeting

    p:ear

    Hello peoples, it’s PAGDIG time again!

    The next meeting will be this Thursday February 28th at 7:30pm and will be held at the p:ear space located at 338 NW 6th Avenue. Our old friends free pizza and beverages will be there too.

    There will be an initial short discussion session followed by a chance for everyone to share what they are personally working on and interested in.

    This month’s discussion topic: The One Murky Console Future

    The major consoles and dedicated handhelds were once considered the premier arena to experience video games in, but the landscape has changed significantly in recent months as more information about the near future has come to light. The market has changed, the players have changed, the economics have changed, and there seems to be a coming storm of balkanization on the horizon where the line between pc, console, and mobile devices blur. Steambox, Android-based consoles, Post-Next Gen, and yet-unknown players loom. Let’s all put our heads together and try to make heads or tails of what the future may actually be.

    See ya all there!

    Website
  • Thursday
    Nov 29 2012
    Year-End Portland Area Game Development Interest Group Roundtable+Meetup

    p:ear

    Hello everyone, it's that time again. Yep, it's the last PAGDIG of the year.

    Pizza and beverages will be provided, feel free to bring stuff to eat/drink to share or bring a couple of bucks to offset pizza costs. But all of that is strictly optional.

    The roundtable discussion this month:

    Managing Time While Staying Productive and Inspired: How Creative Game Developers Get Work Done

    Anyone who does game development (art, design, programming, music), whether they be a full-time indie/employee or a part-time dev or student/hobbyist knows there's several fine balances we have to maintain. We split time between finding inspiration and buckling down and getting things done. We split time between the work that we care about and well, Real Life. When does looking for inspiration become detrimental distraction? When does working for hours on end become hazardous and counterproductive?

    Let's all talk about how we deal with this in our daily work: how we stay focused, how we stay excited, how we budget our time and attention. I think it would be pretty educational to share and compare notes on how we all as developers of all types actually split our time up and what kind of schedules we maintain.

    See you all soon!

    Website
  • Tuesday
    Oct 30 2012
    Portland Area Game Development Interest Group October Meeting + Roundtable

    p:ear

    Hi all! It’s PAGDIG time again. This time at a brand new location.

    While the Lucky Lab has served us well for many a meetup, we’ve been looking for a new venue for a while where we could hold roundtable discussions at a reasonable volume without a lot of bad acoustics, especially now that outdoor seating is not an option with fall weather. Finally that month is here, as Corwin has graciously arranged to get us meeting space at the p:ear Gallery at 338 NW 6th Avenue. It will be Tuesday, 10/30 at 7pm. We were unable to book our usual Thursday this month, but we will endeavor to do that next month.

    To celebrate, pizza and beverages will be provided. Feel free to bring your own stuff too, or stuff to share if you are nice like that.

    The roundtable discussion subject this month:

    Marketing Your Creation and Yourself in the Modern Era, for Profit and Non-Profit

    As the gatekeeping for the release of games has become decentralized in recent years, so have the channels in which we get the word out about what we make. Whether it’s for the purpose of marketing a product for profit or getting the word out about smaller indie projects (as in the case for Kickstarters, etc), the landscape for promotion seems paradoxically both more accessible and more puzzling than ever.

    How do you market these channels while staying authentic? What about channels like Greenlight that mix marketing and gatekeeping? How important are trailers and videos? Are the old channels like ads and publishers even relevant anymore or is word of mouth king? What about bundles and offer aggregators? Is the “story” of who is developing their game of interest to the consumer?

    Let’s put our heads together and come up with some kind of road map, or at least have fun trying.

    Website
  • Friday
    Nov 18 2011
    EsoZone Portland 2011: 5th Annual Mutant Unconference
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    p:ear

    The fifth annual EsoZone Portland event will be held this weekend at p:ear, Friday evening November 18th and Saturday November 19th (see the website for schedule and location information).

    EsoZone is festival celebrating alternative culture and thought. It follows a hybrid unconference/conference model, meaning that in addition to pre-programmed content, participants can propose their own sessions to share their own ideas, projects and skills with the group.

    This years presentations include:

    • Tom Henderson, author of the forthcoming book Punk Rock Mathemamtics, on illusory nature of self.
    • Eric Schiller of Beyond Growth on "digital hipsterism" and the rise of anti-intellectualism in social media.
    • Yoga for Slackers lead by Loren mccRory.
    • Grant Writing for Artists and Other Alien Beings lead by Amanda Sledz.
    • Anarcho-Sewing lead by Jillian Ordes-Finley.

    Plus music and performances, and whatever sessions are proposed by this year's participants.

    Website