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Agile Fluency Game Workshop

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McMenamin's Kennedy School
5736 NE 33rd Ave
Portland, OR 97211, USA (map)

This workshop will take place at McMenamins Kennedy School, a 1915 elementary school renovated into a truly unique facility featuring multiple bars and restaurants, a movie theatre, a public soaking pool, and more. If you will be traveling from out of town, the Kennedy School also has rooms for rent. The Kennedy School is an undeniably distinctive Portland experience!

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Description

In this 2-day Agile Fluency Game Facilitators' workshop, you will experience the Agile Fluency Game simulation and learn how to facilitate the game for others.

About the Agile Fluency Game

The Agile Fluency Game is a physical board game designed by James Shore and Arlo Belshee, which authentically simulates 2.5 years (10 seasons) on a software development team. Inspired by modern "Euro-style" board game experiences such as Settlers of Catan, the game focuses on the experience of team members using agile practices and approaches. It was developed so that experiments that occur in game play lead to new insights about your real-world options. Game players learn about the benefits and trade-offs of adopting agile practices. Of course, you must also deliver features! Or what's the point?

During game play, you'll decide how to invest your effort. Your quest is to decide how best to spend your limited time. Do you develop features or learn new practices? Which features? Which practices? Features are the only way to earn points, but agile practices help you do more.

Your boss is entirely focused on results. As long as you deliver a great product to your customers, she doesn't care how you do it. She needs to see regular flow of new features, but other than that, the choices are up to you. Your challenge is to find the right mid of features and practices to get the most money possible.

One session with a retrospective on your play may be all you need to stimulate actionable insights. Yet the game challenges prior assumptions, and most players enjoy the opportunity to try for a better score. Each time brings greater understanding of the benefits, trade-offs, and investments you need to succeed.

When and Where to Use the Game

We've used the game with positive results at many different levels of the organization. It's great for: - Introducing agile attitudes and expectations to middle managers, directors, and VPs who don't know a lot about software development. - Encouraging agile engineering practices among a number of teams by playing with cross-team groups. - Identifying potential shifts in workflows and practices by playing with cross-functional dev teams, and the non-dev individuals that work closely with the teams in roles such as QA, architects, marketing, and managers. - Of course, with any learning game the debrief is important, regardless of what group is playing. That's when the real insights occur.

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