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pdxfunc: Portland Functional Programming Study Group

Urban Airship Inc
1417 NW Everett St, Suite 300
Portland, OR 97209, US (map)

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This month Jamey Sharp is presenting his work on the "process calculus" language LOTOS, specically, a compiler written in Haskell.

I've been working on a Haskell compiler for a language called LOTOS over the last two weeks, and I'd like to share its implementation with the group. It generates event-driven imperative code from a "process calculus" language (distant cousin to the concurrency model of Erlang or Go).

My goal is to make the presentation accessible for folks who don't have a compilers background, and introduce some Haskell tricks folks may not have seen. With help from the audience I think we can do this. That said, someone should tell me how short to keep the talk because I've probably spent 100 hours writing the code and could fill a good fraction of that explaining it.

You can follow my progress on GitHub:

https://github.com/jameysharp/lotos

Check out the README for notes on the device driver synthesis language that inspired me to start this project, a high-level description of the compilation strategy I've taken, and possible future directions for the project.

Also if there's time, Jim Snow will present on his Glome ray tracer written in Haskell:

I've been working on Glome lately, and it's probably about time I gave another short talk about it.

Glome is a ray tracer written in Haskell. It has a few nice features, such as a pretty good acceleration structure (basically, a hierarchical tree of bounding volumes) so that rendering complex scenes goes pretty fast, CSG support (you can subtract one volume from another or take the intersection of multiple volumes) and a decent set of basic primitives.

Some recent changes are more general types for textures (basically, you can define your own lighting model) and the ability to place arbitrary tags on objects so that when you trace a ray, you get back a list of tags that you can use to identify the thing (or things) that a ray hit. Hopefully, this will make Glome a lot more useful for general computational geometry tasks and for interactive applications. (Glome is still too slow to be a serious competitor to OpenGL, but it's at least approaching the point where rendering in realtime is almost tolerable.)

ABOUT THE GROUP: Join programmers, researchers and enthusiasts to discuss functional programming. pdxfunc is a study/user group exploring the world of functional programming based in Portland, Oregon. The group welcomes programmers interested in all functional languages, including Haskell, OCaml, Erlang, Scala and others, as well as using functional techniques in non-functional languages. The group meets regularly and provides presentations, demos and discussions applicable to all skill levels, from newbies and experts. The meetings are usually on the second Monday of the month.

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