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Portland G4C: Meaningful Design in Games

Collective Agency Downtown
511 SW 10th Ave, Suite 1108
Portland, OR 97205, US (map)

Access Notes

We're on the 11th floor, come on up. Non-members park bikes outside the building. Paid car parking is connected to the building, and a SmartPark is two blocks away near Target. Located on SW 10th and Washington, between Target and Powell's, on the big block of food carts. We're on the Streetcar line, a block from the Red and Blue MAX lines, and a 5-minute walk from the Green, Yellow, Orange lines.



One way to engage social good with games is through careful consideration of meaningful design. In this presentation, Corvus Elrod highlights occurrences of meaningful game design throughout history, as well as in video games.

Please join us for this exciting discussion and meet fellow members. We also will have a brief update on the status of Portland Games for Change including upcoming events and the next steps on setting group priorities.

Corvus Elrod is a Semionaut and Play Designer. He is the co-founder of a Zakelro!, a two-person, one-poodle creative studio in Portland, OR. He is also the creator of Bhaloidam, an independently published tabletop storytelling platform.

Corvus has been designing participatory experiences for the better part of two decades, beginning with his exploration of improvisational theater. As he incorporated more and more game mechanics into his performances, he turned his attention to how game mechanics communicate meaning and began formalizing a semiotic theory of game design. He has contracted for a broad spectrum of clients, from major videogame studios and publishers--including THQ, EA, and Playdom--to installation artists and theater directors. He is also working on several small game projects in collaboration with other independent developers and artists.