Change 21199

Time Attribute with previous and current values
Change #21199
2013-05-21
20:42:15

update Calagator::Event 1250464242 Boundary + Urban Airship: Pizza, Beer, & Tech Talks Roll back

description Join us for an evening of Pizza, Beer, and Tech Talks: PDX Edition at Urban Airship's space in the Pearl. This evening's theme is high-performance network programming. Scott Andreas will talk about network-level oddities that are important to think about when designing high-performance network applications. Lower-level TCP behaviors such as incast, Nagle's algorithm, and tcp_retries2 are a few examples of what we'll learn about – and how to avoid getting hit by them when you don't expect it! Erik Onnen will speak on designing and implementing network-intensive applications on the JVM, with a focus on high-throughput and low-latency IO. He'll dig into different frameworks for languages like Java (Netty), Scala (Akka), and Clojure (Aleph), synchronous vs. async IO – and how to decide which to go with. Specific topics will be drawn from practical application building large scale, high throughput messaging systems dealing with millions of mobile devices. Join us for an evening of Tech Talks: PDX Edition at Urban Airship's space in the Pearl. This evening's theme is high-performance network programming. Scott Andreas will talk about network-level oddities that are important to think about when designing high-performance network applications. Lower-level TCP behaviors such as incast, Nagle's algorithm, and tcp_retries2 are a few examples of what we'll learn about – and how to avoid getting hit by them when you don't expect it! Erik Onnen will speak on designing and implementing network-intensive applications on the JVM, with a focus on high-throughput and low-latency IO. He'll dig into different frameworks for languages like Java (Netty), Scala (Akka), and Clojure (Aleph), synchronous vs. async IO – and how to decide which to go with. Specific topics will be drawn from practical application building large scale, high throughput messaging systems dealing with millions of mobile devices.