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BEGIN:VTIMEZONE
TZID;X-RICAL-TZSOURCE=TZINFO:America/Los_Angeles
BEGIN:DAYLIGHT
DTSTART:20140309T020000
RDATE:20140309T020000
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BEGIN:VEVENT
CREATED;VALUE=DATE-TIME:20140423T224806Z
DTEND;TZID=America/Los_Angeles;VALUE=DATE-TIME:20140513T210000
DTSTART;TZID=America/Los_Angeles;VALUE=DATE-TIME:20140513T180000
DTSTAMP;VALUE=DATE-TIME:20140423T224806Z
LAST-MODIFIED;VALUE=DATE-TIME:20140510T040430Z
UID:http://calagator.org/events/1250466061
DESCRIPTION:First talk at 7PM\, come early for networking\, or hacking.&#
 13\;\n&#13\;\n&#13\;\nIntroduction to Splay Trees&#13\;\n&#13\;\nWhat\, 
 why and how they can be used. I'll go over how splaying works\, how we u
 se it in OlegDB\, why it can be a better choice than binary trees for ce
 rtain situations and how the splaying algorithm can/can't be applied to 
 other kinds of trees.&#13\;\n&#13\;\nQuinlan Pfiffer: OlegDB coauthor&#1
 3\;\n&#13\;\n&#13\;\n&#13\;\nx86 machine language programming in the bas
 h shell&#13\;\n&#13\;\nCompilers\, and assemblers are seemingly magical 
 programs that turn text into something the CPU can process directly. I d
 ecided the best way to demystify things was to implement my own solution
 . &#13\;\n&#13\;\nDaniel Johnson: pdxbyte founder\, and full stack techn
 ology generalist\n\nTags: C\, C++\, cpp\, ASM\, assembly\, compiled\, ru
 st\, epdx:group=pdxbyte\n\nImported from: http://calagator.org/events/12
 50466061
URL:http://pdxbyte.org
SUMMARY:pdxbyte users group (C/C++/Assembly)
LOCATION:New Relic: 111 SW 5th Avenue\, Suite 2700\, Portland Oregon 9720
 4 United States
SEQUENCE:2
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