tag:calagator.org,2005:/events/searchCalagator: Events tagged with: learning games2009-04-07T11:56:28-07:00tag:calagator.org,2005:Calagator::Event/12504569412009-04-07T11:56:28-07:002009-04-07T11:56:28-07:00Agile Learning Games Play Party!Wednesday, April 29, 2009 from 6-9pm at Ristretto Roasters (N Williams)http://calagator.org/events/12504569412009-04-29T18:00:00-07:002009-04-29T21:00:00-07:00<div class="vevent">
<h1 class="summary">Agile Learning Games Play Party!</h1>
<div class='date'><time class="dtstart dt-start" title="2009-04-29T18:00:00" datetime="2009-04-29T18:00:00">Wednesday, April 29, 2009 from 6</time>–<time class="dtend dt-end" title="2009-04-29T21:00:00" datetime="2009-04-29T21:00:00">9pm</time></div>
<div class="location vcard">
<a href='/venues/202391295' class='url'>
<span class='fn org'>Ristretto Roasters (N Williams)</span>
</a>
<div class="adr">
<div class="street-address">3808 N Williams Ave</div>
<span class="locality">Portland</span>
, <span class="region">OR</span>
<span class="postal-code">97213</span>
<div class='country-name'>US<div>
(<a href='https://maps.google.com/maps?q=3808%20N%20Williams%20Ave,%20Portland%20OR%2097213%20US'>map</a>)
</div>
</div>
<div class="description">
<p>Whenever we attend an Open Space conference, the sessions on Agile Learning Games are always among the most fun and best attended. This will be a self-organized play party hosted by Chris Sims of the <a href="TMIAgile.com">Technical Management Institute</a> and Elisabeth Hendrickson of <a href="http://www.qualitytree.com">Quality Tree Software</a>. There will be refreshments, and plenty of room to spread out and play.</p>
<p>Agenda</p>
<p>At 6 pm, Willem Larsen will demonstrate "Where are your keys?" a revolutionary language learning game.</p>
<p>At 7 pm, we'll all share--and play--our favorite Agile learning games. This evening is a preview and warm-up event for our daylong workshop, "Creating Agile Learning Games for Coaches & Consultants," to be held on Friday, May 1 at the Kennedy School.</p>
</div>
<h3>Links</h3>
<ul>
<li><a class="url" href="http://www.TMIAgile.com">Website</a></li>
</ul>
<div class="tags">
<h3>Tags</h3>
<p><a class="p-category" href="/events/tag/agile">agile</a>, <a class="p-category" href="/events/tag/agile games">agile games</a>, <a class="p-category" href="/events/tag/agile learning games">agile learning games</a>, <a class="p-category" href="/events/tag/games">games</a>, <a class="p-category" href="/events/tag/learning games">learning games</a>, <a class="p-category" href="/events/tag/party">party</a></p>
</div>
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This item was added directly to Calagator <br /><strong>Tuesday, April 7, 2009 at 11:56am</strong>.
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45.5503 -122.6666tag:calagator.org,2005:Calagator::Event/12504569402009-04-07T11:51:17-07:002009-04-07T11:51:17-07:00Creating Agile Learning Games for Coaches & ConsultantsFriday, May 1, 2009 from 9am-5pm at McMenamins Kennedy Schoolhttp://calagator.org/events/12504569402009-05-01T09:00:00-07:002009-05-01T17:00:00-07:00<div class="vevent">
<h1 class="summary">Creating Agile Learning Games for Coaches & Consultants</h1>
<div class='date'><time class="dtstart dt-start" title="2009-05-01T09:00:00" datetime="2009-05-01T09:00:00">Friday, May 1, 2009 from 9am</time>–<time class="dtend dt-end" title="2009-05-01T17:00:00" datetime="2009-05-01T17:00:00">5pm</time></div>
<div class="location vcard">
<a href='/venues/202390273' class='url'>
<span class='fn org'>McMenamins Kennedy School</span>
</a>
<div class="adr">
<div class="street-address">5736 N.E. 33rd Ave.</div>
<span class="locality">Portland</span>
, <span class="region">OR</span>
<span class="postal-code">97211</span>
<div class='country-name'>US<div>
(<a href='https://maps.google.com/maps?q=5736%20N.E.%2033rd%20Ave.,%20Portland%20OR%2097211%20US'>map</a>)
</div>
</div>
<div class="description">
<p>Presented by <a href="http://www.TMIAgile.com">Chris Sims</a> and <a href="http://www.qualitytree.com>Elisabeth%20Hendrickson</a></p>%0A%0A<p>We%20find%20games%20and%20simulations%20incredibly%20valuable%20in%20our%20coaching%20and%20training.%20Given%20the%20number%20of%20times%20we%E2%80%99ve%20seen%20%E2%80%9CDoes%20anyone%20have%20a%20game%20or%20simulation%20to%E2%80%A6%20?%E2%80%9D%20on%20the%20mail%20lists,%20we%20know%20we%E2%80%99re%20not%20alone.%20While%20there%E2%80%99s%20leverage%20in%20using%20games%20that%20others%20create,%20it%E2%80%99s%20even%20better%20to%20create%20your%20own%20games%20to%20address%20your%20specific%20teaching%20points.%20In%20this%20session,%20we%20will%20introduce%20some%20essential%20elements%20of%20game%20design%20and%20demonstrate%20a%20process%20for%20designing%20a%20game%20starting%20with%20a%20learning%20objective.%20Participants%20will%20then%20use%20materials%20we%20supply%20to%20create%20their%20own%20Agile%20games.</p>%0A%0A<p>Learning%20games%20are%20exponentially%20effective%20because%20they%20engage%20across%20all%20four%20of%20the%20key%20learning%20styles:</p>%0A%0A<pre><code>%20%20%20%20*%20Kinetic/Tactile%0A%20%20%20%20*%20Spatial/Visual%0A%20%20%20%20*%20Auditory%0A%20%20%20%20*%20Logical%0A</code></pre>%0A%0A<p>Because%20they%20operate%20at%20so%20many%20different%20levels,%20learning%20games%20are%20highly%20effective%20at%20conveying%20complex%20concepts%20like%20those%20involved%20in%20agile%20development%20methodologies.</p>%0A%0A<p>Class%20Outline</p>%0A%0A<p>We%20will%20introduce%20a%20simple%20process%20for%20creating%20games%20and%20simulations:</p>%0A%0A<pre><code>%20%20%201.%20Choose%20a%20learning%20objective%20or%20concept%20to%20explore.%0A%20%20%202.%20Identify%20important%20logistical%20requirements%20and%20constraints%20such%20as%20the%20number%20of%20players,%20the%20time%20frame,%20and%20the%20expected%20skill%20level%20of%20the%20players.%0A%20%20%203.%20Choose%20a%20mechanism%20(board%20game,%20card%20game,%20online%20game,%20building%20challenge,%20open%20ended%20simulation,%20etc.)%20that%20fits%20for%20the%20intended%20use.%0A%20%20%204.%20Choose%20a%20set%20of%20design%20elements%20to%20employ%20(or%20intentionally%20omit)%20that%20lend%20themselves%20to%20the%20learning%20objectives.%20(The%20presence%20or%20absence%20of%20Collaboration%20in%20a%20game%20can%20lend%20itself%20to%20lessons%20around%20teamwork,%20for%20example.)%0A%20%20%205.%20Draft%20the%20rules%20by%20which%20players%20will%20play%20the%20game.%0A%20%20%206.%20Play%20the%20game,%20discuss,%20and%20iterate.%20Keep%20iterating,%20tweaking%20the%20rules,%20until%20the%20game%20feels%20solid%20and%20fun,%20with%20lots%20of%20opportunities%20for%20insight.%0A</code></pre>%0A%0A<p>We%20will%20introduce%20and%20explain%20key%20game%20design%20elements%20including:%20Strategy,%20Chance,%20Choice,%20Collaboration,%20Competition,%20Interference,%20Balance,%20Secrecy,%20Roles,%20and%20Turns.%20And%20we%20will%20demonstrate%20how%20to%20use%20these%20game%20design%20elements%20by%20suggesting%20ways%20they%20could%20be%20used%20to%20design%20games%20around%20learning%20objectives%20suggested%20by%20participants.</p>"></a></p>
</div>
<h3>Links</h3>
<ul>
<li><a class="url" href="http://www.regonline.com/AgileGames0501">Website</a></li>
</ul>
<div class="tags">
<h3>Tags</h3>
<p><a class="p-category" href="/events/tag/agile">agile</a>, <a class="p-category" href="/events/tag/agile games">agile games</a>, <a class="p-category" href="/events/tag/coaches">coaches</a>, <a class="p-category" href="/events/tag/coaching">coaching</a>, <a class="p-category" href="/events/tag/consultants">consultants</a>, <a class="p-category" href="/events/tag/consulting">consulting</a>, <a class="p-category" href="/events/tag/games">games</a>, <a class="p-category" href="/events/tag/learning games">learning games</a></p>
</div>
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<a href='http://calagator.org/events/1250456940.ics'>Download to iCal</a>
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This item was added directly to Calagator <br /><strong>Tuesday, April 7, 2009 at 11:51am</strong>.
</div>
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